Fantina
General Info - Fantina uses the Ghost type, so that
should automatically tell you that Normal and Fighting types
will be virtually useless in this battle. Ghost has two weaknesses,
Ghost and Dark. You probably have some sort of Pokemon with
Bite or another Dark move simmilar to that, so bring it along.
If you have been training a Ghost type and it is a level or two
above Fantina's (so you know it is faster) that is an excellent
choice.
Lv 32 (Ghost/Flying) - Driftblim has a lot of weaknesses
because of it's Flying type, so if you don't have any Ghost or
Dark types, attack with Electric, Rock, or maybe Ice. Driftblim
has a lot of HP, but with that many weaknesses it should go down
quickly.
Lv34 (Ghost/Poison) - Gengar can be annoying because
of its high speed and special attack, but if you have a faster
Psychic type, like Kadabra/Alakazam, Gengar's poor defences will
be it's downfall.
Lv36 (Ghost) - Mismagius is basically the same thing
as Gengar, with fewer weaknesses. Either attack it at its weakpoints
or withstand it's attacks a few turns and take it down with normal
damage moves.
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